Unity Technologies Blog

50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The Mandalorian at the VES Awards? By using an innovative, real-time workflow - just like the big studios. For their diploma project, students from Film Academy Baden-Württemberg produced a live-action short film […] The post 50 Megatons of real-time collaboration: This student film made with Unity is getting noticed appeared first on Unity Technologies Blog .

Game on: Join us at GDC 2020

Whether you're making your first game or have years under your belt, join us for a highly rewarding GDC, the world's largest professional game-industry event. Unity has a rich experience in store for you at GDC 2020. To start, we know that creating a successful game is a journey that doesn't stop when you build […] The post Game on: Join us at GDC 2020 appeared first on Unity Technologies Blog .

Designing for mixed reality: Learnings from the MARS HMD companion app

The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Project MARS, a Unity extension that gives creators the power to build mixed and augmented reality experiences that intelligently interact with the real world. The HMD companion app acts as a […] The post Designing for mixed reality: Learnings from the MARS HMD companion app appeared first on Unity Technologies Blog .

More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its pipeline more efficient. By switching to Unity for rendering, timelines, and post-processing, the studio cut its production time (and demands on the team) in half. "We were looking for a way […] The post More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production appeared first on Unity Technologies Blog .

What experts expect from enterprise augmented reality and virtual reality in 2020

Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 AR/VR leaders to share their perspectives and insights in our new report "Top 2020 Trends: Enterprise AR & VR."  According to Deloitte Consulting Managing Director Allan Cook, "Every ten or 15 years, […] The post What experts expect from enterprise augmented reality and virtual reality in 2020 appeared first on Unity Technologies Blog .

Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this rendering pipeline if you want to make a game that has full Unity platform reach with best-in-class visual quality and performance. We covered the benefits of the Universal Render pipeline in this blog […] The post Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline appeared first on Unity Technologies Blog .

How on-demand rendering can improve mobile performance

It's not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. Historically, Unity developers have used Application.targetFrameRate or Vsync count to throttle the rendering speed of Unity. This approach impacts not just rendering but the frequency at which every part of Unity runs. […] The post How on-demand rendering can improve mobile performance appeared first on Unity Technologies Blog .

Behind the Lost Crypt: Art in our new 2D Sample project

We've recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great discussion about all things 2D! Many of your questions were about art creation and the integration between tools like Photoshop and Unity. So we went back to the artists […] The post Behind the Lost Crypt: Art in our new 2D Sample project appeared first on Unity Technologies Blog .

Managing credentials at Unity

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we'd like to share our credential management strategy. Managing tokens, keys, and credentials in code, otherwise known as secrets, can be a daunting process. By sharing these details, we hope others will benefit and learn from our journey. A couple of years ago, […] The post Managing credentials at Unity appeared first on Unity Technologies Blog .

Digging into Terrain Paint Holes in Unity 2019.3

Unity 2019.3 continues to bring more exciting updates to Unity's Terrain system, including - by popular demand - the ability to create holes in your Terrain! Using the new Paint Holes brush tool, you can mask out areas in the mesh of your Terrain Tiles, and even manipulate these masks through your code. This makes […] The post Digging into Terrain Paint Holes in Unity 2019.3 appeared first on Technologies Blog .

Reach your goals with Unity's official online learning platform

Learning Unity can be challenging. Make it easier with Unity Learn, our official online learning platform that’s designed to help you reach your 2D, 3D, and VR development goals. Join over two million people learning Unity   Since launching Unity Learn in April 2019, over 2.8 million people have used the platform to build their skills. […] The post Reach your goals with Unity's official online learning platform appeared first on Unity Technologies Blog .

Switching to two releases in the 2020 TECH stream

With Unity's evolution to a package-based feature-delivery system, we will reduce the number of TECH stream releases in 2020, while delivering continuous updates for all feature areas throughout the year.  Since 2018, we have built, tested, and made available three Unity TECH stream releases as well as one Long-Term Support (LTS) release per year, as […] The post Switching to two releases in the 2020 TECH stream appeared first on Unity Technologies Blog .

Unity 2019.3 is now available

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High Definition Render Pipeline and many 2D packages are now verified for 2019.3.  Regardless if you work in games, entertainment, automotive, architecture, or any other industry, the Unity 2019.3 TECH stream release has something for […] The post Unity 2019.3 is now available appeared first on Unity Technologies Blog .

Unity XR platform updates

Amidst a period of innovation for XR, we want to ensure Unity remains the best development platform for creators and our ecosystem partners. We're excited to announce our new XR plugin framework designed to empower the ecosystem and provide guidance on how this impacts development in 2019.3 and beyond. Unity XR plugin framework We have […] The post Unity XR platform updates appeared first on Unity Technologies Blog .

Explore Revit models in VR with Unity Reflect

Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models. This blog post is about Unity Reflect, a product targeted at our architecture, engineering and construction audience. Read this blog […] The post Explore Revit models in VR with Unity Reflect appeared first on Technologies Blog .

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